Domain Slots Pathfinder Kingmaker

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This article covers the Pathfinder Adventure Path. For the computer roleplaying game, see Kingmaker (CRPG). For the 2020 hardcover edition, see Kingmaker Adventure Path (hardcover).
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Set in the River Kingdoms,
  1. Pathfinder: Kingmaker is an honest recreation of that ancient dream, but it's also about what comes out after, how you deal with the difficulties that arise once you settle down and start raising.
  2. Cleric pathfinder, Clerics, druids, paladins, and rangers have separate spell lists. A Cleric also has access to two Domains determined during character Creation. Each domain gives her access to a number of special abilities and bonus Spells. Spell Slots: The character class tables show how many Spells of each level each can cast per day.
Kingmaker—the sixth Pathfinder Adventure Path—allows players to create their own kingdom from the ground up, dealing with all the economic, military and political responsibilities that come with being a king. Key NPCs and villains were designed by none other than Ed Greenwood, creator of the Forgotten Realms, but the adventure is 100% Pathfinder.
The land rush is on! Sent south by Brevoy, the heroes have the unenviable task of venturing into the infamous Stolen Lands and annexing the territory, facing down monsters, bandits, and worse. It's hard enough to conquer territory—but does a ragtag band of adventurers have what it takes to found and defend a burgeoning kingdom from the terrors of the wild?

The Kingmaker Adventure Path takes the heroes from encounters with mysterious bandit lords and barbaric raiders through the trials and tribulations of developing and defending their new settlement in the notoriously lawless River Kingdoms. Yet when war comes to the Stolen Lands in earnest, it's up the heroes to take up a mystical blade and stand tall against the horrors of man, beast, and strange creatures more dangerous than either...

Tenth anniversary edition

Each domain grants a number of domain powers, dependent upon the level of the cleric, as well as a number of bonus spells. A cleric gains one domain spell slot for each level of cleric spell she can cast, from 1st on up. Each day, a cleric can prepare one of the spells from her two domains in that slot. At first level, Druids can take an Animal Companion but lose out on extra spell slots and domain powers. Unlike pen and paper, Kingmaker Druids cannot share personal spells. A Defender of the True World grants their bonuses against Fey to the Animal Companion. At 1st level, when an ecclesitheurge chooses his cleric domains, he designates one as his primary domain and the other as his secondary domain. An ecclesitheurge can use his non-domain spell slots to prepare spells from his primary domain’s spell list.

In May 2019, Paizo ran a crowdfunding campaign to determine the size and scope of a hardcover 10th anniversary edition of the Kingmaker Adventure Path to release in 2020. The campaign would be converted to Pathfinder Second Edition and be supported by numerous accessories, a Companion Guide, and bestiaries of monsters and key NPCs for both Pathfinder's first edition and D&D's fifth edition. The campaign earned more than $440,000 with over 2,500 backers and added an additional $50,000 in late pledges from July to October. Unlocked add-ons included additional campaign content, expanded kingdom management rules, three flip-mat multi-packs, a kingdom-management GM screen, custom dice, a pawn collection, and more. Paizo partnered with Legendary Games, publishers of Pathfinder- and 5E-compatible material, to assist with the conversion and design of new content.[1]

Releases

Pathfinder Adventure Path
Stolen LandWritten byTim HitchcockReleased March 2010
Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy. Can the PCs survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds?
Rivers Run RedWritten byRob McCrearyReleased April 2010
With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims. Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they've fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?
The Varnhold VanishingWritten byGreg A. VaughanReleased May 2010
The Stolen Lands consume many wanderers—the perils of its rugged wildernesses and hidden mysteries prey upon even the wariest of travelers. Founded upon one of the most savage frontiers, the colony of Varnhold defied the many dangers of this harsh region. At least, it did until all the residents of the fledgling community completely disappeared. Now it falls to the PCs to discover what became of their eastern neighbor, a secret steeped in generations-old hatreds and the mysteries of an empire long crumbled to dust. Can they uncover the terrible secret behind this shocking disappearance before the same calamity befalls their own land?
Blood for BloodWritten byNeil SpicerReleased June 2010
Even with the PCs' kingdom growing at their heart, the Stolen Lands are far from tame. An incursion by merciless barbarians spills blood on the PCs' lands and begins a search for a legendary artifact in the depths of the region's most infamous wilderness. Amid the perpetual shadows and bottomless bogs of the Hooktongue Slough lie long-mired secrets and terrors eager to consume any who intrude upon their fetid realm. Yet what powers that lurk beyond the swamp seek to end the PCs' reign? And how might a single, bloodthirsty blade mean the difference between their kingdom's ruin and its survival?
War of the River KingsWritten byJason NelsonReleased July 2010
Can two kings truly trust one another? King Irovetti, ruler of Pitax and potential rival to the leaders of the eastern Stolen Lands, opens his gates and hospitality to the lords of that realm. Within his city of shallow indulgences and crude decadence, he hosts a tournament ostensibly meant to foster friendship and peace, but fraught with dangers all its own. Is the King of Pitax's good will sincere, or does he harbor a more sinister goal? And are the PCs fated to gain an opponent who commands not only a nation, but allies from a deadly other realm?
Sound of a Thousand ScreamsWritten byRichard PettReleased July 2010
With the dangers of the Stolen Lands brought to heel, the PCs rule as lords of that realm. But from an unassuming corner of their kingdom, a centuries-old plot takes shape, turning the land itself into a deadly enemy that threatens to bring their entire nation to ruin. As the boundary between the Stolen Lands and an insane other world begins to break down, it's up to the PCs to save their people from nature gone mad and the emissaries of a reality beyond imagining. But can they retain their kingdom—and their sanity—against the fury of the First World?
Hardcover Edition
Kingmaker Adventure PathWritten byTim Hitchcock, Rob McCreary, Greg A. Vaughan, Neil Spicer, Jason Nelson, and Richard PettReleased 2020
The Kingmaker Adventure Path presents a full-length campaign that chronicles the rise of a new nation—a kingdom built and ruled by YOUR player characters! Yet before one can build a kingdom, the wilderness known as the Stolen Lands themselves must be explored and tamed. Face off against bands of bloodthirsty bandits, deadly and dangerous monsters, and mysterious menaces from other realities as you fight to claim the Stolen Lands as your own. But once claimed, can your characters defend your hard-won kingdom from war on its borders and supernatural threats from within? Will you rule with justice and mercy, or will you become the very monsters you fought to oppose? In the Kingmaker Adventure Path, the destiny of the world’s newest nation is yours to decide!

Related publications

Player's Guides
Kingmaker Player's GuideWritten byJames Jacobs, Mark Moreland, and F. Wesley SchneiderReleased March 2010
The Kingmaker Player's Guide is intended to provide context for creating characters from the nation of Brevoy or surrounding regions who wish to play a role in the Stolen Lands' transformation. In this campaign, your characters will explore vast wildernesses and settle them, build cities and nations, and even fight wars against opposing kingdoms. Many of these unusual campaign elements are supported by additional rules that appear in other volumes of the Kingmaker Adventure Path—your GM can provide you with the information you need to explore, build, conquer, and war as the need arises in each adventure.
Sourcebooks
Guide to the River KingdomsWritten byElaine Cunningham, Steve Kenson, China Miéville, and Chris Pramas, et al.Released February 2010
Stake your claim! In the anarchic hills and valleys of the River Kingdoms, all you own is what you can hold by force. Dozens of nations flourish in this land of outlaws and scoundrels, from high-walled city-states to tiny tribal enclaves, and any hero with strength and vision can claim a throne at the point of a sword. Here secretive druids protect ancient forests, and downtrodden refugees and exiles cast longing eyes toward lost homelands. Civilized sea monsters trapped far from the briny deep rub shoulders with legitimized assassins, and strange magic can pull a prosperous town in and out of time and space. With the constant rise and fall of bandit lords, there's no limit to the power and prestige bold adventurers can find—though whether they can keep it is another story.
Kingmaker Companion GuideWritten by TBDReleased 2020
Ruling a kingdom is a complex and dangerous affair—and with all the monsters out there in the wilds, you’ll need all the allies you can gather to keep your nation safe! With the Kingmaker Companion Guide, full details on fan-favorite NPCs drawn from Owlcat Games’s digital version of the Kingmaker Adventure Path are at your fingertips, including game-ready statistics for them at several key levels of power, extensive notes on their personalities and goals, and fully detailed side-quests for your PCs to undertake to earn their loyalty. Expanded rules for campsite-based shenanigans and additional roles to help your kingdom grow (or perhaps suffer), presented as custom downtime activities, further expand your companions’ roles in the game. Will you stand by their sides and gain their trust, or will they turn against you and become your kingdom’s most dangerous enemies? What strange secrets and hidden treasures will your newfound friends reveal? The softcover Kingmaker Companion Guide expands your Kingmaker Adventure Path experience significantly, with dozens of pages of expanded content inspired by the video game.
Kingmaker Bestiary (P1)Written by TBDReleased 2020
Does your group prefer to stick with First Edition? We’ve got you covered with the hardcover Kingmaker Bestiary for Pathfinder First Edition, a 160-page monster and NPC resource that converts the new companions, NPCs, and monsters unlocked by this campaign into old-school Pathfinder First Edition. Play along in the new and updated encounters with this helpful conversion guide featuring back-converted stats for the entire Kingmaker campaign, plus other rules conversions, tips, and tricks to run the campaign as smoothly as possible. Not ready to convert to 2E? Already running the campaign with your First Edition group? This add-on book is your ticket to playing Kingmaker in classic style!
Kingmaker Bestiary (5E)Written by TBDReleased 2020
More than 140 monsters and key NPCs from the Kingmaker Adventure Path pack the pages of this 160-page hardcover guide to the dangers and denizens of the River Kingdoms, all in glorious 5E rules! Whether used as a companion volume to help convert the entire Kingmaker campaign or as a handy way to add new challenges and foes to 5E campaigns of all varieties, these time-tested critters and foes are sure to keep your players on their toes! With rules conversion and additional design by our friends at Legendary Games, this collection of creatures translates seamlessly across game systems and is a perfect addition to any 5E campaign!
Accessories
Kingmaker Poster Map FolioCartography byRob LazzarettiReleased July 2010
Raise and rule an entire kingdom in the Kingmaker Adventure Path. From early explorations and cartographic cataloguing of the region, to forays into the deadliest depths of an ancient wilderness, the Kingmaker Poster Map Folio provides the maps for an entire epic campaign.
Noble Manor Flip-Mat Multi-PackCartography by TBDReleased 2020
Rule in style with the Noble Manor Flip-Mat Multi-Pack! Two sides of this Flip-Mat Multi-Pack combine to present a sprawling noble manor, while the other two sides offer alternate versions of a throne room suitable for use as a headquarters for your Kingmaker player characters. These locations feature prominently in the Kingmaker Adventure Path but can easily serve as key sites in any campaign.
Kingdom Management ScreenWritten byPaizo, Inc.Released 2020
No kingdom’s castle is complete without walls, and with the Kingdom Management Screen, you’ll have walls of your own to reference as the players work to construct their kingdom’s fortifications! Designed specifically to present Game Masters with easily referenced kingdom-building rules, this durable horizontally aligned screen allows for seamless integration of the kingdom rules into your campaign. With one side adorned with a sprawling map of the Stolen Lands and the other filled with helpful rules, charts, and handy references for running kingdoms, the Kingdom Management Screen is just what you need to keep your Kingmaker campaign running smoothly.
Miniatures
Pathfinder Battles: KingmakerProduced byWizKidsReleased October 2018
Kingmaker follows the lead of popular Pathfinder Battles sets like Jungle of Despair to provide a legion of high-utility monsters and heroes suitable for any fantasy role-playing campaign. From the disciplined Oni Mage to the deadly Soul Gorger and a special visit from Jaethal an ElfInquisitor with a dark reputation. Make sure to keep an eye out for the rare 'dungeon dressing' inserts that add realism and fun to your fantasy gaming, Kingmaker is packed with the adversaries your game is looking for!
Kingmaker Pawn BoxWritten byPaizo Inc.Released 2020
The fearsome foes of the Kingmaker Adventure Path come alive on your tabletop with this box-busting collection of more than 200 character pawns for use with the Pathfinder Roleplaying Game or any tabletop RPG! Printed on sturdy cardstock, each pawn contains a beautiful full-color image of a specialized character or monster from the Kingmaker Adventure Path. Each cardboard pawn slots into a size-appropriate plastic base, making it easy to mix with traditional metal or plastic miniatures. All creatures in the Kingmaker Bestiary for 5E and all companions unlocked for the Kingmaker Companion Guide are included in the Kingmaker Pawn Box, making it the ideal accessory for Kingmaker play in any edition!
Kingdom-building Rules
Ultimate CampaignWritten by Paizo staffReleased May 2013
Where the dungeon ends, another adventure begins! Pathfinder Roleplaying Game: Ultimate Campaign takes you on a guided tour through the parts of the game that happen between monster attacks and quests for ancient artifacts. As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need!
Digital Games
Pathfinder: KingmakerWritten byChris Avellone, Owlcat GamesReleased September 2018
Pathfinder: Kingmaker is an isometric single-player RPG based on the Pathfinder Roleplaying Game Kingmaker Adventure Path.

References

  1. Paizo Inc.. (May 2019). Kingmaker 10th Anniversary Edition, GameOn Tabletop.

External links

Pathfinder Adventure Paths
  • Kingmaker
Retrieved from 'https://pathfinderwiki.com/mediawiki/index.php?title=Kingmaker_(adventure_path)&oldid=246284'

Pathfinder: Kingmaker has been finally released on PC by Publisher Deep Silver and Developer Owlcat Games. as the name suggests the game is based on Paizo’s Pathfinder franchise.

It is an isometric CRPG fantasy game which takes inspiration from several games like Baldur’s Gate, Arcanum and fallout. you will lead a party of different characters to fight against enemies in an unknown region to form a new empire.

Guide To Combat And Spells In Pathfinder: Kingmaker

To progress through the game and conquer the Stolen Lands Region you will need to use different offensive and defensive mechanics.

But the game contains a lot of information which can easily confuse many players. so in this guide, you will learn about the necessary combat and spell functions.

Below you will find a guide explaining both basic and advance usage of combat and spell mechanics present in the game.

Combat In Pathfinder: Kingmaker

First, let’s look at some of the basic stuff which will help you understand the mechanics behind the different actions.

One round is six second and during that round, a character can get into one action, one move and a swift action and then there is the free action which can be performed without any limit. so with that in mind lets look at more actions.

Initiative – when your party and an enemy face each other. each character rolls an initiative. the higher the initiative of a character the faster your character gets to act.

Attack Roll – whenever you do an attack roll, you roll a d20 plus attack bonus also this roll may have other modifiers if applicable. if your result equals or greater than the target’s Armor Class, then you will hit and deal damage.

Attack Bonus – if you get a d20 roll you will be able to get the attack bonuses. but the bonus effect is different for both melee and ranged weapons.

  • Melee – Base attack bonus + Strength modifier + size modifier
  • Ranged – Base attack bonus + Dexterity modifier + size modifier – range penalty

Armor Class – this stat represents the number that you need to beat in order to hit an enemy or take a hit. below you will find the formula of how the Armor Class is calculated. you can use it to improve it.

  • AC = 10 + armor bonus + shield bonus + Dexterity modifier + other modifiers

Different types Of Armor Class – there are different types of armor class present in the game and all of them work and react differently.

  • Basic AC – all bonuses effect
  • Flat-footed AC – all dex and dodge bonuses to it are removed but affected by sneak attacks.
  • Touch AC – Armor bonuses do not apply but affected by touch spells, for example, scorching ray.

Crits – in a natural one your character will auto miss regardless of bonuses you have. but on a natural 20, it will auto hit and also pose a critical chance. when you roll after natural 20 and you beat the enemies armor class you will deal the crit but if it less then the Armor class you will just do basic damage.

Death Scenario – in combat if your HP goes negative but is not equal to or greater than the constitution score then you are not dead yet. if you HP goes negative and is equal or less than the constitution score then you are dead.

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On normal difficulty these mechanics give you the Death Door Debuff which means next time you die before resting at a safe area, it will be over in Pathfinder: Kingmaker.

Pathfinder

Attack Range – look at a weapon stats, at the top of you will find the damage and below it, you will find the range.

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This number represents how close a target must be in order to attack them. glaive weapon has one of the highest reaches which makes it good against low AC characters.

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Combat Maneuvers – this is another mechanics present in the game which can debuff the enemy. to unlock these maneuvers you need to take the combat maneuvers associated feat. and to take the combat maneuver feats, you must first take Combat expertise. this will require 13 int.

Boost Maneuvers – when you are performing a combat Maneuver on an enemy and if your damage is greater than its combat maneuver defense then you will deal bonus damage. below you will find the formula and use it to increase the damage.

  • CMB(Combat Maneuvers Boost) = Base attack bonus + Strength modifier + special size modifier
  • Size numbers – Tiny –2, Small –1, Medium +0, Large +1, Huge +2

Combat Maneuver Defense – using combat maneuver should be planned as it can deal massive damage if used correctly. while using you will need to take into account the CMD of an enemy which can be done with this formula.

  • CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier + miscellaneous modifiers.

Bonuses – you should keep in mind is that two bonuses of the same type don’t stack most of the time. there are some bonuses which actually stack like dodge bonuses, racial bonuses, and others. only the better bonus of a given type works.

Bonuses without a type always stack but if they are from the same source they won’t work. a detailed list of all the bonuses can be found below.

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Spells In Pathfinder: Kingmaker

Types Of Caster – there are many different classes in the game but there are four major casters which you should know about.

  • Arcane Spells – these are basic traditional magic.
  • Divine Spells – these come from diety and prayers.
  • Prepared Spells – these spells can be selected at the beginning of the day.
  • Spontaneous Spells – these are a certain number of spells and can be cast any of them a certain number of times per days.

Classes and their spell types

  • Arcane, Prepared – Magus, Wizard.
  • Divine Prepared – Cleric, Druid, Paladin, Ranger.
  • Arcane, Spontaneous – Bard, Sorcerer.
  • Divine, Spontaneous – Inquisitor.

Manage Concentration – to cast a spell you will need concentration. if you get interrupted during casting you will need to make a concentration check or lose the spell.

The caster bonus = caster level+your casting modifier(Charisma for bards, Wisdom for clerics, etc)

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Spell Schools – every single spell in the game falls under a school. this will affect you if you have “Spell focus” or have favored or opposed schools.

  • Abjuration – Protection spells.
  • Conjuration – Creating something from nothing and summoning it.
  • Divination – Spells focused around foresight.
  • Enchantment – spells that affect the minds of others characters.
  • Evocation – Spells with pure DPS and AoE.
  • Illusion – Spells which distorts the senses or minds of others.
  • Necromancy – Spells which manipulate the power of death and life.
  • Transmutation – Spells which change the properties of some creature or object.

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Casting Duration

Different spells take different times to be cast. if you want to know about more of these spells then you can visit the link listed below.

Check out more guides from Pathfinder: Kingmaker below





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