Slot Machine Programming Code Java

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MachineJavascriptSlot Machine Programming Code Java

/* Create a program that simulates a slot machine. When the program runs, it should do the
following:
• Asks the user to enter the amount of money he or she wants to enter into the slot
machine.
• Instead of displaying images, the program will randomly select a word from the
following list: Cherries, Oranges, Plums, Bells, Melons, Bars. To select a word, the
program can generate a random number in the range of 0 through 5. If the number is 0,
the selected word is Cherries; if the number is 1, the selected word is Oranges; and so
forth. The program should randomly select a word from this list three times and display
all three of the words.
• If none of the random selected words match, the program will inform the user that he
or she has won $0. If two of the words match, the program will inform the user that he
or she has won two times the amount entered. If three of the words match, the
program will inform the user that he or she has won three times the amount entered.
• The program will ask whether the user wants to play again. If so, these steps are
repeated. If not, the program displays the total amount of money entered into the slot
machine and the total amount won.*/
public static void main(String[] args) {
//define var
//String Cherries, Oranges, Plums, Bells, Melons, Bars;
int one,two,three,four,five,num,count;
double bet;
Random rand = new Random();
Scanner keyboard = new Scanner (System.in); //New scanner class
System.out.print('How much would you like to bet? ');//get's user input and bet
bet = keyboard.nextDouble();
for (count=1; count<=3;count++)
{
int picked = rand.nextInt(6);
switch (picked){
case 0:
System.out.print('Bells ');word=1;
break;
case 1:
System.out.print('Cherries '); word=1;
break;
case 2:
System.out.print('Orange '); word=1;
break;
case 3:
System.out.print('Plums '); word=1;
break;
case 4:
System.out.print('Melons '); word=1;
break;
case 5:
System.out.print('Bars '); word=1;
break;
}
}
}
//I can get the code to print the 3 words at random but I need to save the output to a different variable each time the for loop runs any suggestions?

Slot Machine Programming Code Javascript


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Slot Machine Programming Code Java

Slot Machine Programming Code Java Programming

Write a java application program that simulates a simple slot machine in which three numbers between 0 and 9 are randomly selected and printed side by side. The program will allow the user to place a bet, and then make a payout if any two of the numbers. Related Java Topics beta. Slot Machine Project; I Would Like Suggestions For This Project - A Slot Machine Program; 2 Problems With My Slot Machine Program2 Problems With My Slot Machine Program; Jcreator Slot Machine Help! Slot Machine Input Question; How To Make Pictures Spin In A Slot Machine - I Have Written The Correct Codes To Pin. For LogicPro Only -Slot Machine program This assignment is located in 'Starting Out With Java', Chapter 5, 'Loops and Files', the section 'Programming Challenges' number 26 on pg. 355, 'Slot Machine Simulation'. The assignment is to provide a Java program that implements the requirements as stated. It is not required to use a GUI for the.





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