Poker Cuatro

Posted on  by 



  1. Poker Cutoff
  2. Poker Trophy
  3. Poker Cuatro Card Game
  4. Poker Cuatro Goles

On This Page

Introduction

Crazy 4 Poker is a poker variation invented by Roger Snow and is marketed by Shufflemaster. It has been around since about 2004 and one of the more successful poker-based casino games.

ABOUT CARDPLAYER, THE POKER AUTHORITY CardPlayer.com is the world's oldest and most well respected poker magazine and online poker guide.Since 1988, CardPlayer has provided poker players with. Claim: The four kings in a deck of playing cards represent Charlemagne, David, Caesar, and Alexander. Origins: The origins of European playing cards are highly speculative, with. All players use exactly two cards from their four hole cards in conjunction with exactly three cards from the board to make the best five-card poker hand possible. The pot is divided between the best hand for high and the best hand for low - hence the name, Omaha Hi/Lo.

Play video-poker Play keno VideoKeno.com Play contests Find in casinos Player challenges My Player Page Players Club Player directory Mobile apps View top scores Video poker for Android Video poker for iPhone / iPad. Four of a Kind (Poker): Cuatro cartas del mismo valor. Fourth street/Turn (Cuarta calle): En Hold’em y Omaha, hace referencia a la cuarta carta comunitaria. Free Card: Una carta del turn o del river por la que no has tenido que igualar una apuesta debido al desarrollo anterior de la mano.

Video Tutorial

Video uses our practice Crazy 4 Poker game.

Rules

  1. Play starts with the player making equal bets on the Ante and Super Bonus. The player may also bet on the Queens Up side bet at this time.
  2. Following is the ranking of hands from highest to lowest:
    • Four of a kind.
    • Straight flush
    • Three of a kind
    • Flush
    • Straight
    • Two pair
    • Pair
    • Four singletons
  3. All player and dealer get five cards each.
  4. The player decides to fold or raise by making a Play wager.
  5. If the player folds he forfeits all bets.
  6. The Play bet may be up to three times the Ante bet if the player has at least a pair of aces. Otherwise, the Play bet must be exactly equal to the Ante bet.
  7. Players make their best four-card poker hand, and discard the fifth card.
  8. After all decisions have been made, the dealer will turn over his cards and select the best four out of five.
  9. The player's hand shall be compared to the dealer's hand, the higher hand winning.
  10. For purposes of the Ante bet only, the dealer needs at least a king high to open.
  11. The Ante bet pays as follows:
    • Dealer does not open: Ante pushes.
    • Dealer opens and player wins: Ante wins.
    • Dealer opens and ties: Ante pushes.
    • Dealer opens and wins: Ante loses.
  12. The Play bet pays as follows:
    • Dealer does not open: Play wins.
    • Dealer opens and player wins: Play wins.
    • Dealer opens and ties player: Play pushes.
    • Dealer opens and wins: Play loses.
  13. The Super Bonus bet pays as follows. It is not pertinent whether or not the dealer opens.
    • Player has straight or higher (beating dealer not required): Super Bonus wins according to pay table below.
    • Player has less than straight and wins or pushes: Super Bonus pushes.
    • Player has less than straight and loses: Super Bonus loses.

Super Bonus Pay Table

Player HandPays
Four aces200
Four 2-K30
Straight flush15
Three of a kind2
Flush1.5
Straight1

Strategy

Optimal strategy would be tedious and complicated memorize. However, the player can get extremely close to it with this simple strategy. Follow the first rule to apply.

  1. Make large raise when allowed (with pair of aces or higher).
  2. Make small raise with K-Q-8-4 or higher.
  3. Fold all other.

The increase in house edge with the KQ84 strategy, compared to optimal, is 0.000089%.

Analysis

The next table shows the return of the Ante bet under optimal player strategy.

Ante Bet

EventPaysCombinationsProbabilityReturn
Win11,415,369,375,1480.3550280.355028
Push0473,003,972,8920.1186470.000000
Loss-12,098,272,755,4000.526325-0.526325
Total3,986,646,103,4401.000000-0.171298

The next table shows the return of the Play bet under optimal player strategy. A win of 0 also includes folding, in which case a raise bet was never made.

Raise Bet

WinCombinationsProbabilityReturn
3671,609,661,9480.1684650.505394
11,215,649,215,6840.3049300.304930
0938,265,298,8240.2353520.000000
-11,093,014,959,1960.274169-0.274169
-368,106,967,7880.017084-0.051251
Total3,986,646,103,4401.0000000.484904

The next table shows the return of the Super Bonus bet under optimal player strategy.

Super Bonus Bet

Poker
EventPaysCombinationsProbabilityReturn
Four aces20073,629,0720.0000180.003694
Four 2-K30883,548,8640.0002220.006649
Straight flush153,178,321,6080.0007970.011959
Three of a kind289,974,725,9840.0225690.045138
Flush1.5175,813,952,4240.0441010.066151
Straight1156,167,261,7120.0391730.039173
Push01,485,273,310,1400.3725620.000000
Loss-12,075,281,353,6360.520558-0.520558
Total3,986,646,103,4401.000000-0.347795

The next table summarizes the Ante, Play, and Super Bonus bets. The sum shows the player can expect to lose 3.48% for every hand played, compared to the size of his Ante (or Super Bonus) bet. For example, if the player started with $10 on both the Ante and Super Bonus, then he could expect to lose 34.8¢, assuming optimal strategy.

Summary

BetReturn
Ante-0.171298
Raise0.484904
Super Bonus-0.347795
Total-0.034189

The next table shows the net overall win between the Ante, Play, and Super Bonus under optimal player strategy.

Net Win

WinCombinationsProbabilityReturn
20456,580,4320.0000140.002895
20317,048,6400.0000040.000868
34764,060,8080.0001920.006516
33119,340,4800.0000300.000988
26147,5760.0000000.000001
192,708,500,2160.0006790.012908
18467,451,2040.0001170.002111
15239,5440.0000000.000001
112,130,6440.0000010.000006
675,428,689,4240.0189200.113522
5.5140,729,630,9760.0353000.194151
5132,528,726,0360.0332430.166216
4.526,782,817,4360.0067180.030232
4240,544,812,5160.0603380.241351
351,462,003,7800.0129090.038726
2859,165,302,4440.2155110.431022
1.511,157,3840.0000030.000004
1356,744,817,3360.0894850.089485
0842,169,3840.0002110.000000
-2938,364,828,4960.235377-0.470754
-2.58,290,346,6280.002080-0.005199
-31,106,499,736,0320.277552-0.832655
-545,115,566,0240.011317-0.056583
Total3,986,646,103,4401.000000-0.034189

The bottom right cell of the table above shows a house edge of 3.42%. This is the ratio of the expected player loss to the Ante bet. One might argue that since the Super Bonus bet is required I define the house edge as the expected loss to the sum of the required starting bets. However, in the interests of consistency with how the term is defined in other games, I choose to base the house edge on the Ante only. So, for every $100 you bet on the Ante you can expect to lose $3.42 between the Ante, Raise, and Super Bonus combined.

The standard deviation is 3.13, based on the Ante bet.

Overall the player has a 18.56% chance of making a big raise, 57.93% for a small raise, and 23.51% for folding, for an average final wager of 3.14 units. Thus, the element of risk of the game (ratio of expected loss to average total bet) is 3.42%/3.14 = 1.09%.

Queens Up

As far as I know, there are four pay tables available for the Queens Up, according to the choice of casino management. Most Las Vegas casinos use pay table 4.

Queens Up Pay Tables

Player HandPay Table 1Pay Table 2Pay Table 3Pay Table 4
Four of a kind50 to 150 to 150 to 150 to 1
Straight flush30 to 140 to 130 to 140 to 1
Three of a kind9 to 18 to 18 to 17 to 1
Flush4 to 14 to 14 to 14 to 1
Straight3 to 13 to 13 to 13 to 1
Two pair2 to 12 to 12 to 12 to 1
Pair of queens or better1 to 11 to 11 to 11 to 1

Queens Up — Pay Table 1

EventPaysCombinationsProbabilityReturn
Four of a kind506240.0002400.012005
Straight flush302,0720.0007970.023917
Three of a kind958,6560.0225690.203121
Flush4114,6160.0441010.176403
Straight3101,8080.0391730.117518
Two pair2123,5520.0475390.095078
Pair of Qs to As1242,9160.0934670.093467
Loser-11,954,7160.752115-0.752115
Total2,598,9601.000000-0.030606

Queens Up — Pay Table 2

EventPaysCombinationsProbabilityReturn
Four of a kind506240.0002400.012005
Straight flush402,0720.0007970.031890
Three of a kind858,6560.0225690.180552
Flush4114,6160.0441010.176403
Straight3101,8080.0391730.117518
Two pair2123,5520.0475390.095078
Pair of Qs to As1242,9160.0934670.093467
Loser-11,954,7160.752115-0.752115
Total2,598,9601.000000-0.045203

Queens Up — Pay Table 3

EventPaysCombinationsProbabilityReturn
Four of a kind506240.0002400.012005
Straight flush302,0720.0007970.023917
Three of a kind858,6560.0225690.180552
Flush4114,6160.0441010.176403
Straight3101,8080.0391730.117518
Two pair2123,5520.0475390.095078
Pair of Qs to As1242,9160.0934670.093467
Loser-11,954,7160.752115-0.752115
Total2,598,9601.000000-0.053175

Queens Up — Pay Table 4

EventPaysCombinationsProbabilityReturn
Four of a kind506240.0002400.012005
Straight flush402,0720.0007970.031890
Three of a kind758,6560.0225690.157983
Flush4114,6160.0441010.176403
Straight3101,8080.0391730.117518
Two pair2123,5520.0475390.095078
Pair of Qs to As1242,9160.0934670.093467
Loser-11,954,7160.752115-0.752115
Total2,598,9601.000000-0.067772

6-Card Bonus

Some casinos add on a side bet known as the 6-Card Bonus. This side bet is found on multiple poker-derivative games, so I created a special page for it. For more information, please see my page on the 6-Card Bonus.

Millionaire Progressive

This is a $5 'red light' progressive side bet that pays $1,000,000 for a royal flush in spades, using the player's five cards. For all the rules and analysis, please see my page on the Millionaire Progressive.

Poker Cutoff

Practice Game

Before you play for real money, practice your Crazy 4 Poker game right here.

Internal Links

There is also a similar game called Four Card Poker.

External Links

Shufflemaster's official web site for Crazy 4 Poker.


Written by:Michael Shackleford

Claim: The four kings in a deck of playing cards represent Charlemagne, David, Caesar, and Alexander.


Status:False.

Origins: The origins of European playing cards are highly speculative, with Chinese, Indian, and Persian parentage all claimed of them. Despite our lack of knowledge concerning exactly how playing cards came to Europe, we can determine when they arrived with a fair degree of certainty. Although the Italian scholar Francesco Petrarch (1304-1375) traveled widely and wrote copiously, he made no mention of playing cards in his writings despite covering the subjects of dice and gambling. Likewise, his friend and contemporary Boccaccio wrote nothing about playing cards either. Ordinances issued by the Church in 1363 and Charles V of France in 1369 prohibiting the playing of dice, games of chance, and various sports and pastimes also say nothing about card games. However, a sermon by a German monk called Johannes states that “the game of cards has come to us this year, viz the year of our Lord MCCCLXXVII,” and prohibitions against cards were issued by John of Castile and the cities of Florence and Basle that same year (1377), by the city of Regensburg (or Ratisbon) the following year (1378), and by the Duchy of Brabant (Belgium) in 1379. So, we are reasonably safe in stating that playing cards first arrived in Europe in the latter part of the fourteenth

century.

The composition and design of playing card decks varied with time and locale (particularly the number of cards in a deck), but the inclusion of both numbered cards and court cards (or “royals”) — and the division of cards into different suits — were standard features from early on. Italian decks contained fifty-six cards, included four types of court cards (king, queen, knight, and knave) and were divided into four suits (cups, swords, coins, and batons). As the popularity of card games spread throughout Europe and the demand for decks of playing cards increased tremendously, they ceased to be expensive, hand-painted luxuries and became cheaper, mass-produced commodities manufactured by master card makers via the use of stencils. Around the same time, knaves were dropped from the subset of court cards to bring the composition of a standard deck down to fifty-two cards.

As the Spanish adopted playing cards, they replaced queens with mounted knights (caballeros). The Germans similarly excluded queens from their decks, naming their royals könig (king), obermann (“upper man”) and untermann (“lower man”). German card masters also modified the suits, replacing the earlier French/Italian symbols with bells, hearts, leaves, and acorns. The French made further changes, dropping the obermann and re-including the queen; and adopting the German hearts and leaves (the latter turned upright to become the more familiar spade symbol), adapting the club from the acorn, and replacing bells with diamonds (from carreau, a wax-painted paving stone used in churches).

Over the years, various scholars have put forth the notion that the four suits in a deck of playing cards were intended to represent the four classes of medieval society. The Italian cups (or chalices) stand for the Church, the swords the military, the coins the merchants, and the batons (or clubs) the peasantry. Similarly, the German bells (specifically hawk bells) symbolize the nobility (because of their love of falconry), hearts the Church, leaves the middle class, and acorns the peasantry. On French cards, the spades represent the aristocracy (as spearheads, the weapons of knights), hearts once again stand for the Church, diamonds are a sign of the wealthy (from the paving stones used in the chancels of churches, where the “well-to-do were buried,” and clover (the food of swine) denotes the peasantry. All of this is mere historic speculation, however.


French cards c. 1780 depicting Charlemagne, Caesar, and David

The French suit symbols were more easily stenciled than their earlier counterparts, and the French card masters soon realized they did not need to engrave each of the twelve court cards separately, as their German competitors did. The French simply created one wood block or copper plate for each of the three royals, printed the cards from them, and stenciled the suits in later. The French were thus able to outproduce German card makers, and so the French design eventually became the standard for most of Europe. It was at about this time that the French card masters also started the practice of assigning identities to the royals pictured on their court cards . All of the court cards (not just the kings) were named, and the identities assigned to them (and printed on the cards) were by no means consistent. The choice of names differed from master to master, often with no apparent reason behind them other than personal preference or whim.

Early choices for the identities of the kings included Solomon, Augustus, Clovis, and Constantine, but during the latter part of the reign of Henry IV (1553-1610) they were more or less standardized as representing Charlemagne (hearts), David (spades), Caesar (diamonds), and Alexander (clubs). The names of the queens — Judith or Judic (hearts), Pallas (spades), Rachel (diamonds), and Argine (clubs) — have been a continual object of speculation, as the real-life personages they represent are not so easily identified. Some suggestions for their origins have included the Empress Judith (wife of Charlemagne’s son) or Isobel of Bavaria (wife of Charles VI and mother of Charles VII) for Judith, Joan of Arc or the eponymous Greek goddess of war (also known as Athena) for Pallas, Agnes Sorel (mistress of Charles VII) or Jacob’s wife for Rachel, and Mary of Aragon (wife of Charles VII) or Juno (queen of the gods in Roman mythology) for Argine (which is itself an anagram of ‘regina’). Curiously, the identities of the knaves seem to have remained constant: La Hire (Etienne de Vignoles, Knight and Hero of France) as the knave of hearts, Ogier (one of Charlemagne’s knights in the Chansons de Geste and the knight who is carried off by the witch Morgan la Fay in Arthurian legend) as the knave of spades, Hector (the hero of Troy) as the knave of diamonds, and Lancelot (another knight from Arthurian legend) as the knave of clubs.


Kings from a deck made for George III. Note the lack of identifying names.

Poker Trophy

The French practice of printing names on court cards came to an end with the French revolution in the late 18th century. After the Republican revolutionaries had beheaded Louis XVI and Marie Antoinette, symbols of the monarchy were decidedly unwelcome in France. Initially, card masters filed down the crowns and scepters on the blocks and plates from which they printed cards, or they replaced the crowns with “caps of liberty.” Eventually the court cards were eliminated altogether in favor of “other symbols which did not clash with Jacobin principles.”

In summary, the court cards in decks of playing cards were not initially identified by name. The assignation of identities to the kings (as well as the queens and knaves) was a temporary practice unique to French card masters that began around the mid-15th century, was not standardized for some time, and was discontinued at the end of the 18th century. The royal figures on modern playing cards no more represent specific persons than do the kings and queens in chess sets.

Poker Cuatro Card Game

Last updated: 29 September 2007



Poker Cuatro Goles




Coments are closed